Kadeshi max unit capacity now works correctly Vaygr/Taiidan/Kushan/Turanic Motherships now can revert the stealth orders (clear commands) decreased the frequency and probability with which the CPU attacks by remote weapons fixed a bug in the Battlefield game mode where the battle time was not reset causing the player to systematically lose 1 out of 3 rounds the Battlefield game mode works again (skirmish AI has been disabled) Battlefield game settings fixed to fast, unit cap fixed to huge Win and defeat conditions restored, the game ends and the stats are viewable Improvements on flight maneuvers of Kadeshi frigates
#Kushan homeworld generator#
CPU players no longer hyperspace inside/through the gravity well generator Navigation icons now are displayed as default at the beginning of the game Fixed a bug where the navigation icons in SP campaign and in some MP maps were not correctly viewed CPU players better defend the Mothership in the Battlefield game mode Battlefield game mode can be played again, fixed the bug that blocked the unit limit Vaygr Fortress resistence and fire power increased Improved the CPU attack waves in Battleship game mode, they break strike groups and target subsystems Fixed a bug where the CPU players didn't build Shipyards (hgn, vgr), in Skirmish CPU enabled to attack any type of subsystem (skirmish and battlefield), and subs attack priorities changed (they attack big production first) one - slightly decreased the difficulty in some parts (The Core, A jump into the unknown) one - fixed a bug where the Carrier was destroyed before the cutscene started A quick UI window showing the game situation has been added for the Battlefield game mode Option to disable the in-game real-time cutscenes added for the custom skirmish game mode one, improved positioning and visual appearance of hyperspace gates one, slightly decreased the difficulty when the carrier is reaching the Mothership for the first time
#Kushan homeworld upgrade#
one, fixed a bug where the Hyperspace Core would not appear if the Carrier arrived at its destination before the full upgrade of the Mothership one, fixed a bug where the Scaffold arrive wasn't correctely shown SP, fixed a critical bug where MP scripts were executed in SP generating malfunctions such as military parades of uncontrollable fighters. Fixed a bug where the Anti-Radiation module was automatically built on ships inside the nebulae, even for non-cpu players SP, implemented the level of difficulty (easy/normal/hard) Added a rapid UI back button for the detectability/energy detail menu Reduced the rate and duration of several FXs, better performance and no more missing FXs due to the high graphic load one, fixed a bug where the Scavenger One was not correctely shown near the asteroid (non-skipped cutscene) one, now it's more easy exiting from the nebula with the Core, for the Hiigaran Carrier one, fixed a bug where the main target asteroid was not removed if the scene was skipped The weapon cone of the Kadeshi Mothership has been changed so it can easily attack big Capital ships Fixed a bug where the Miner Missele takes damage if docked Research speed upgrades added for Kadeshi Increased the gap between easy and high game difficulty Patchers always repair in aggressive tactic
Now the "starting honor" is calculated for any single player, all players starts with 0 honor points Increased the rendering priority of several explosion FXs, so explosions are better on actual high-end systems Maximum hyperspace cost doubled for massive capital ships CPU players no more jump inside the enemy gravity wells battle reinforcements of CPU players now are based on CPU personality (defensive->berseck) added a new UI command "Launch All Docked Warships" "Population" added as a new gameplay parameter (MP/SP)
improvements to CPU players, especially in how they gather resources and perform formations in battle
two, the game no longer crashes at the end of the mission, before entering the hyperspace gate two, the destruction of the giant asteroid no longer causes the mission to end